Stampede Reveals
Trigger
Effect
base game and bonus rounds alike
Hacksaw Gaming put a hunt on top of an ordinary nine-line spin: every animal on the reels carries a cash value, and one Hunting Season symbol turns the grid into coins and traps worth up to 5,000x your bet.
// GAME FACTS
Every calculation further down is built on the figures in this table.
| Fact | Value |
|---|---|
| Paylines | 9, paying left to right |
| RTP | 96.29% default configuration |
| RTP | 96.29%, 94.21%, 92.30%, 86.24% four published tiers |
| Volatility | 3 of 5 on the provider scale |
| Max win | 5,000x the bet, in every game mode |
| Hit rate | a win on about 36.78% of spins |
| Bet range | 0.10 to 200.00 per spin |
| Default bet | 2.00 |
| Feature buys | five entries, from 2x to 200x the bet |
// DEMO
// ARTICLE
What the grid does, what a round is worth on your stake, and where to go next.
Five reels, three rows, nine fixed lines, and a savannah at first light where every animal on the grid has a price tag. The Great Game Serengeti slot is Hacksaw Gaming’s take on the collect-and-multiply round, and the studio built it the way a tracker works: the ordinary spin is fast and quiet, and the money arrives when a single Hunting Season symbol drops and five shots go out along the reels.
That structure explains why the numbers look calm and the ceiling does not. The base game returns 96.29% in its default configuration, a figure the provider settled over 10,000,000,000 simulated rounds, and volatility sits at 3 of 5 on the studio’s own scale. The round ceiling is 5,000x your bet, and it is reachable in every mode of the game, from a 0.10 spin to a bought feature.
The grid is deliberately old-fashioned. Nine paylines pay left to right on consecutive reels, four royals fill the bottom of the paytable and five animals sit above them, ranked by the stars printed on their frames: a one-star ostrich and giraffe, a two-star zebra, a three-star rhino and a four-star lion. Line wins land the way you expect them to, and the game pays them out before it does anything interesting.

Then the Hunting Season symbol lands. Only one of them can sit on the grid at a time, which keeps the feature from turning into noise, and when it arrives the hunt fires five shots, left to right, at one target above each reel. Some hit, some miss. Every animal standing on a reel that was hit converts by star rank: one star pays at least Bronze, two stars at least Silver, three stars at least Gold, and the four-star lion becomes a Trap worth at least Gold.
Read that sequence once and the whole game opens up. Star rank is not decoration; it is the conversion table. A screen of low animals turns into a screen of small coins, a screen with rhinos and lions in it turns into something else entirely, and the difference between the two is a handful of shots. If you want the button-by-button version, the how-to-play page covers the bet ladder, autoplay limits and the keyboard shortcuts the build ships with.
One more thing shapes how often the board looks promising: Stampede Reveals. This is a random reveal that happens before the reels come to rest, and it does two jobs at once. It guarantees a Hunting Season symbol for that spin, and it keeps the low-paying royals off the grid while the hunt runs, which raises the average value of whatever the shots convert. It fires in the base game as well as inside the bonus rounds, so an ordinary spin can turn into the best round of your session with no warning at all.
The line game is worth knowing because it funds everything else. Every payout is quoted against the total bet, so the whole table prices out in one pass. Here it is at the 2.00 default stake, with the five-, four- and three-symbol rows side by side:
| Symbol | 5 of a kind | 4 of a kind | 3 of a kind |
|---|---|---|---|
| Lion | 25x (50.00) | 5x (10.00) | 2x (4.00) |
| Rhino | 15x (30.00) | 4x (8.00) | 1.5x (3.00) |
| Zebra | 10x (20.00) | 3x (6.00) | 1x (2.00) |
| Giraffe, ostrich | 3x (6.00) | 1x (2.00) | 0.4x (0.80) |
| J, Q, K, A | 1x (2.00) | 0.4x (0.80) | 0.1x (0.20) |
| Wild | 25x (50.00) | — | — |
The bottom half of that table is the part you live in. A three-royal line returns 0.20 on the default stake and 0.01 on the 0.10 minimum, which sounds trivial until you price it against the spin that produced it: on the minimum stake that row hands back a tenth of the bet, and on the default stake a fifth of it. A four-lion line at 5x is 10.00 at the default stake against 0.80 for four royals, twelve and a half times as much, and that ratio holds at every rung: 0.50 against 0.04 at the minimum, 1,000.00 against 80.00 at the cap. The five-symbol row is the one you remember; the three- and four-symbol rows are the one that decides how long you stay.
The Wild sits alongside the lion at the top, worth 25x for five of a kind while substituting for everything else in the paytable, which is why it turns up in more winning lines than its own frequency would suggest.

Every headline figure in this game is a multiplier, which means none of them mean anything until you attach a stake to them. Here is the same round read at three points of the bet range: the 0.10 floor, the 2.00 default and the 200.00 cap.
| Your bet | Ceiling at 5,000x | BONUSHUNT 2x | HUNTING SEASON 50x | KHAKI QUEST 60x | BIG FIVE 100x | ROARING REIGN 200x |
|---|---|---|---|---|---|---|
| 0.10 | 500.00 | 0.20 | 5.00 | 6.00 | 10.00 | 20.00 |
| 2.00 | 10,000.00 | 4.00 | 100.00 | 120.00 | 200.00 | 400.00 |
| 200.00 | 1,000,000.00 | 400.00 | 10,000.00 | 12,000.00 | 20,000.00 | 40,000.00 |
Every figure in the table is the price in the header multiplied by the stake in the first column, which is the whole economy of this game in one rule. The returns attached to those five entries differ as well: 96.35% for BONUSHUNT, 96.23% for HUNTING SEASON, 96.26% for BIG FIVE, 96.1% for KHAKI QUEST and 96.31% for ROARING REIGN. BONUSHUNT is the one entry the game itself labels High volatility; the other four carry the Medium label. Top to bottom of that list is a quarter of a percentage point, 96.1% against 96.35%, and the two priced ends of the menu, BONUSHUNT at 2x and ROARING REIGN at 200x, are four hundredths apart at 96.35% and 96.31%. The menu is a choice of shape rather than a choice of edge.

One number for the return would be convenient and it would also be wrong. The provider ships Great Game Serengeti in four configurations, and an operator picks one before the game ever reaches you: 96.29%, 94.21%, 92.30% or 86.24%. One Swedish lobby page, for one example, prints 94.21% beside the game, and operator demo paths sometimes carry the tier number straight in the link. The 96.35% figure that floats around on aggregator pages is real, but it is the return on the BONUSHUNT FeatureSpins™ purchase rather than on the base game.
The practical move takes ten seconds. Open the game info panel at the casino you are about to play at, read the return printed there, and compare it with the four tiers above. The step down from 96.29% to 94.21% is 2.08 percentage points; from 96.29% to 92.30% it is 3.99, and to 86.24% it is a little over ten. Those gaps buy you nothing in exchange: the reels, the paytable, the hunt and the 5,000x ceiling are identical on all four builds.

Those five entries also split into two kinds of purchase, and the difference outlasts the price. KHAKI QUEST at 60x and ROARING REIGN at 200x are one-off payments that start a round the moment you confirm them. The three FeatureSpins™ entries are settings: they stay switched on until you turn them off and charge their price on every spin, with BONUSHUNT making a bonus three times more likely, HUNTING SEASON guaranteeing the symbol and BIG FIVE guaranteeing a Stampede Reveal. One is a ticket, the other is a subscription, and a 20.00 budget spends very differently on each: at the 0.10 stake it buys exactly one ROARING REIGN round, or a hundred spins with BONUSHUNT running at 0.20 apiece. The strategy page puts those choices next to a bankroll rather than next to a wish.
Once the shots land, the grid stops being a slot and becomes an arithmetic problem, and a friendly one. Coins come in four families, and each family is a ladder rather than a single value:
The Trap is what turns a scattered board into one number. Traps collect the values of every Coin and every other Trap on the grid and add those values to their own, activating top to bottom and left to right, and the round pays out the total of all Coins and Traps once the sequence finishes. That is why a four-star lion converting into a Trap is the symbol you are really hoping to see: it is the only one that gathers rather than sits.
The Wild is the multiplier on top. A Wild standing on a reel that gets shot picks up x2, x3, x4, x5, x10 or x20, and it applies that multiplier to between one and five of the Coin or Trap symbols around it. Stack that on a Silver cluster and you have a decent round; stack it on a Gold or Diamond that a Trap has already swept up and you are looking at the path to the 5,000x ceiling that the rules spell out. The features breakdown has the full symbol-by-symbol version.
The demo at the top of this page is the provider’s own build, and it behaves like the real thing: the intro, the base game, the buy menu and the full game info paytable are all reachable, and it opens with a practice balance of 5,000.00 so you can watch a Hunting Season round play out without committing anything. Spend a few minutes there with one purpose, which is to see what a hunt looks like when the board is full of one-star animals and what it looks like when the rhino and the lion are on it. The gap between those two outcomes is the game.
What the demo cannot show you is the tier your casino serves or the way the buy menu feels when the price is money. Those are the two things worth carrying across. Start at a stake where a 200x purchase is still a number you would happily spend twice, which at the 0.10 minimum means 20.00 and at the 2.00 default means 400.00, and you will never be in the position of buying a round you cannot follow up. The demo page has the full-screen version and the practice checklist; the app page covers the same game inside the partner casino’s mobile app, where the hunt runs on a phone with one hand.

This page is the shortest honest version of the slot. Everything below goes deeper on one question at a time.
The RTP page is the one to read before your first real spin: it lays out all four published tiers, explains why 96.35% belongs to the BONUSHUNT buy rather than to the base game, and shows where a lobby prints the figure it actually serves. Features covers the symbol set, the coin ladders and all five buy prices; how to play is the control panel, autoplay limits and shortcut keys; strategy is about session length and stake discipline rather than systems. The full review gives the verdict with its criteria attached, and the free demo lets you check all of it without a stake.
For context, similar slots lines up the collect-and-multiply alternatives, the Great Game series page covers the wider hunting line, and the head-to-head with Tres Pinatas puts two Hacksaw games on the same 5x3 frame side by side. The Hacksaw Gaming studio page explains who builds these games and under which supplier licences; where to play and the casino app cover the practical side of getting a session started on a phone. Before any of that, set your limits .
// GAMEPLAY
Set the stake, spin the lines, wait for the hunt, collect what it turns over.
// BONUS FEATURES
Trigger
Effect
base game and bonus rounds alike
Trigger
Effect
8 free spins, +2 and +4 for extra FS
Trigger
Effect
10 free spins, Lion Bar at 10 steps
Trigger
Effect
10 free spins, a hunt each spin
// WHERE TO PLAY
Pick the setting that suits tonight’s session; every path below opens through our partner.
// FAQ